﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BGSpaceShooter
{
    public abstract class GameObjectDrawer : IDrawer
    {

        #region IDrawer Members

        public virtual void Draw(Camera camera)
        {
            throw new NotImplementedException();
        }

        public abstract IEnumerable<ParticleSystem.EffectDrawer> GetEffectDrawers();

        #endregion
    }
}
